;Display an image of the computer background
Cutscene_Data:

.db 1, 12, 30, 0, 0





; Width:96 Height:30 (360 bytes)
	.db %11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111
	.db %10110111,%01001100,%11100100,%11111111,%11011011,%01111101,%11111111,%11011011,%11111111,%11111110,%01110011,%11101111
	.db %11011111,%11011111,%11110110,%01010000,%01100111,%11011111,%10101111,%11100110,%00001010,%00111011,%11111111,%01011011
	.db %11011111,%11100110,%01110110,%11100000,%00111111,%11011111,%11101101,%11111100,%00000111,%01001010,%10000111,%11101111
	.db %11011101,%11001111,%11111111,%11000000,%00011111,%11101111,%11011111,%00111000,%00000011,%01111101,%00110011,%11110011
	.db %11101111,%11001111,%10011111,%11000000,%00011111,%11011010,%01111111,%10111000,%00000011,%00001111,%10100000,%10010101
	.db %11111111,%00110111,%10101100,%11000000,%00001111,%01111011,%11111011,%11110000,%00000011,%10111100,%01110010,%11101011
	.db %10101011,%11100110,%01111101,%10101000,%00001100,%11111111,%11101110,%11110000,%00010101,%00111111,%01001011,%01101111
	.db %10111111,%11111111,%11111111,%11010100,%00001111,%11111111,%11111111,%11110000,%00101011,%11111111,%11111111,%11111011
	.db %11111000,%00000000,%00000011,%11101010,%00011111,%00000000,%00000000,%01111000,%01010111,%11000000,%00000000,%00011011
	.db %11010111,%11111111,%11111101,%11110101,%01011110,%11111111,%11111111,%10111010,%10101111,%10111111,%11111111,%11101011
	.db %10110100,%00000000,%00000101,%01111010,%10111110,%10000000,%00000000,%10111101,%01011110,%10100000,%00000000,%00101101
	.db %11110100,%00011111,%00000101,%11111101,%01111110,%10000000,%00000000,%10111110,%10111111,%10100000,%11111000,%00101111
	.db %11110100,%00100000,%10000101,%00111111,%10011110,%10000000,%00000000,%10111001,%11111100,%10100001,%00000100,%00101111
	.db %10010100,%01100000,%01000101,%10110111,%00101110,%10000000,%00000000,%10110001,%11101111,%10100010,%00000110,%00101001
	.db %11110100,%10110000,%00100101,%01100110,%01111110,%10000000,%00000000,%10111111,%11011111,%10100100,%00001101,%00101111
	.db %11010100,%10011000,%00100101,%10101101,%10110110,%10000000,%00000000,%10111111,%01111001,%10100100,%00011001,%00101011
	.db %10010101,%00001100,%00010101,%11111111,%11111110,%10000000,%00000000,%10111111,%11111001,%10101000,%00110000,%10101001
	.db %11110101,%00000110,%00010101,%11111111,%11010110,%10000000,%00000000,%10101010,%10100111,%10101000,%01100000,%10101111
	.db %10110101,%00000000,%00010101,%11111000,%00011110,%10000000,%00000000,%10111110,%01001111,%10101000,%00000000,%10101101
	.db %11110100,%10000000,%00100101,%11100101,%01111110,%10000000,%00000000,%10110111,%11110111,%10100100,%00000001,%00101111
	.db %11010100,%10000000,%00100101,%01111111,%01111110,%10000000,%00000000,%10100001,%10000111,%10100100,%00000001,%00101011
	.db %11110100,%01000000,%01000101,%10111011,%11011110,%10000000,%00000000,%10101101,%11110111,%10100010,%00000010,%00101111
	.db %11110100,%00100000,%10000101,%11111101,%00101110,%10000000,%00000000,%10111110,%11101111,%10100001,%00000100,%00101111
	.db %11010100,%00011111,%00000101,%11111101,%10010110,%10000000,%00000000,%10110100,%10001111,%10100000,%11111000,%00101011
	.db %10110100,%00000000,%00000101,%00111111,%01101110,%10000000,%00000000,%10101111,%11101101,%10100000,%00000000,%00101101
	.db %11010111,%11111111,%11111101,%11110010,%11111010,%11111111,%11111111,%10110110,%10111011,%10111111,%11111111,%11101011
	.db %11110111,%11111111,%11111101,%11111111,%01001110,%11111111,%11111111,%10101010,%11001111,%10111111,%11111111,%11101111
	.db %10110111,%11111111,%11111101,%11101111,%10111110,%11111111,%11111111,%10100111,%10111111,%10111111,%11111111,%11101101
	.db %11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111


;Display a lamp

.db 1, 2, 24, 4, 33

; Width:16 Height:24 (48 bytes)
	.db %00011110,%00000000
	.db %00110011,%00000000
	.db %00101101,%00000000
	.db %01000000,%10000000
	.db %01000000,%10000000
	.db %10100001,%01000000
	.db %10011110,%01000000
	.db %01000000,%10000000
	.db %00111111,%00000000
	.db %00001100,%00000000
	.db %00001100,%00000000
	.db %00001100,%00000000
	.db %00001100,%00000000
	.db %00001100,%00000000
	.db %00001100,%00000000
	.db %00001100,%00000000
	.db %00001100,%00000000
	.db %00001100,%00000000
	.db %00010010,%00000000
	.db %00100001,%00000000
	.db %01100001,%10000000
	.db %01011110,%10000000
	.db %01000000,%10000000
	.db %00111111,%00000000


;Display the table

.db 1, 2, 17, 75, 46

; Width:16 Height:17 (34 bytes)
	.db %00001100,%00000000
	.db %00010011,%11000000
	.db %00111111,%00111100
	.db %01010010,%00000010
	.db %10001100,%00000001
	.db %10000000,%00000001
	.db %11000000,%00000011
	.db %10111000,%00011101
	.db %01000111,%11100010
	.db %00111100,%00111100
	.db %00000011,%11000000
	.db %00000001,%10000000
	.db %00000001,%10000000
	.db %00000001,%10000000
	.db %00000110,%01100000
	.db %00001000,%00010000
	.db %00001111,%11110000

;The cutscene starts with Corson facing the wall, with his
;hands behind him.

.db 1, 3, 30, 24, 34

; Width:24 Height:30 (90 bytes)
	.db %00001111,%11000000,%00000000
	.db %00010000,%00100000,%00000000
	.db %00100000,%00010000,%00000000
	.db %01011100,%00001000,%00000000
	.db %01000010,%00001000,%00000000
	.db %01001000,%00001000,%00000000
	.db %10001000,%00000100,%00000000
	.db %10000000,%00000100,%00000000
	.db %10000000,%00000100,%00000000
	.db %01000000,%00001000,%00000000
	.db %00100000,%00010000,%00000000
	.db %00010000,%00111111,%11111000
	.db %00001111,%11000000,%00011000
	.db %00010000,%01111111,%11101000
	.db %00100100,%00101010,%10101000
	.db %00101000,%00011111,%11101000
	.db %00100000,%00011010,%10101000
	.db %00100100,%10011111,%11101000
	.db %00100100,%10011010,%00011000
	.db %01000010,%01010111,%11111000
	.db %01000001,%00100100,%10000000
	.db %01000000,%10011111,%11100000
	.db %01001000,%01111000,%00100000
	.db %01010000,%00001000,%00010000
	.db %10010001,%00000111,%11110000
	.db %10001000,%10000100,%00000000
	.db %10000000,%01100100,%00000000
	.db %01111100,%00001000,%00000000
	.db %00011111,%11110000,%00000000
	.db %00001111,%11000000,%00000000


;Pause for 2.5 seconds.  Then we will display a sound icon
;indicating the doorbell has been rung.

	.db 2
	.dw 300	;Pause for about 2.4

;Display a doorbell sound

.db 1, 1,12,88,31

	.db %01000000
	.db %00110000
	.db %00001000
	.db %00000110
	.db %11000001
	.db %00111100
	.db %00000011
	.db %00000000
	.db %00000000
	.db %00001111
	.db %01110000
	.db %00000000


;Pause for .5 seconds, and then erase the doorbell.  Repeat.

.db 2
.dw 60

.db 1, 1,12,88,31

.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000

.db 2
.dw 60


.db 1, 1,12,88,31

	.db %01000000
	.db %00110000
	.db %00001000
	.db %00000110
	.db %11000001
	.db %00111100
	.db %00000011
	.db %00000000
	.db %00000000
	.db %00001111
	.db %01110000
	.db %00000000


;Pause for .5 seconds, and then erase the doorbell.  Repeat.

.db 2
.dw 60

.db 1, 1,12,88,31

.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000

.db 2
.dw 60


.db 1,1,12,88,31

	.db %01000000
	.db %00110000
	.db %00001000
	.db %00000110
	.db %11000001
	.db %00111100
	.db %00000011
	.db %00000000
	.db %00000000
	.db %00001111
	.db %01110000
	.db %00000000


;Pause for .5 seconds, and then erase the doorbell.  Repeat.

.db 2
.dw 60

.db 1, 1,12,88,31

.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000

.db 2
.dw 120


;Corson will say something.

.db 0, 0	;Corson's protrait is sprite number 0.

.db "COME/IN", 250, 251

.db 2
.dw 90


;Zalron comes in

.db 1, 2, 33, 56, 30

	.db %00000111,%11000000
	.db %00011111,%11110000
	.db %00111111,%11111000
	.db %01111111,%11111000
	.db %01100000,%10111100
	.db %01011100,%01011100
	.db %10101010,%00101100
	.db %10001000,%00011100
	.db %10000000,%00000100
	.db %10000000,%00000100
	.db %01011110,%00001000
	.db %00100000,%00010000
	.db %00011111,%11100000
	.db %00010000,%00100000
	.db %00100100,%00010000
	.db %00101000,%00001000
	.db %00101000,%00001000
	.db %00100000,%00001000
	.db %00100010,%10001000
	.db %00100010,%10000100
	.db %01000100,%10010010
	.db %01000101,%00100010
	.db %01001001,%00100010
	.db %01000110,%00100010
	.db %01010000,%00010010
	.db %01010000,%00000010
	.db %10010000,%11000010
	.db %10001000,%00100010
	.db %10000000,%00010010
	.db %01110000,%00000100
	.db %00111000,%00000100
	.db %00111111,%11111000
	.db %00011111,%11100000

.db 2
.dw 180

;Zalron talks

.db 0, 1
.db "CORSON./YOU/SENT/FOR/ME@", 250, 251

.db 2
.dw 60

;Corson Turns Around

.db 1, 3, 30, 24, 34

	.db %00001111,%11000000,%00000000
	.db %00010000,%00100000,%00000000
	.db %00100000,%00010000,%00000000
	.db %01000000,%11101000,%00000000
	.db %01000001,%00001000,%00000000
	.db %01000000,%01001000,%00000000
	.db %10000000,%01000100,%00000000
	.db %10000000,%00000100,%00000000
	.db %10000000,%00000100,%00000000
	.db %01000000,%00001000,%00000000
	.db %00100000,%00010000,%00000000
	.db %00010000,%00111111,%11111000
	.db %00001111,%11000000,%00011000
	.db %00001000,%00111111,%11101000
	.db %00010000,%10011010,%10101000
	.db %00100000,%01011111,%11101000
	.db %00100000,%00011010,%10101000
	.db %00100100,%10011111,%11101000
	.db %01100100,%10010010,%00011000
	.db %10101001,%00001111,%11111000
	.db %10010010,%00001000,%10000000
	.db %11100100,%00001111,%11100000
	.db %01111000,%01001000,%00100000
	.db %01000000,%00101000,%00010000
	.db %10000010,%00100111,%11110000
	.db %10000100,%01000100,%00000000
	.db %10011000,%00000100,%00000000
	.db %01000000,%11111000,%00000000
	.db %00111111,%11100000,%00000000
	.db %00001111,%11000000,%00000000


.db 2
.dw 120

.db 0, 0, "AH</ZALRON</HERE./I/WANTED/YOU/TO/SEE/THIS/FOR/YOURSELF:", 250, 251

;Pause, then Corson turns around

.db 2
.dw 120

.db 1, 3, 30, 24, 34

	.db %00001111,%11000000,%00000000
	.db %00010000,%00100000,%00000000
	.db %00100000,%00010000,%00000000
	.db %01000000,%00001000,%00000000
	.db %01000000,%00001000,%00000000
	.db %01000000,%00001000,%00000000
	.db %10000000,%00000100,%00000000
	.db %10000000,%00000100,%00000000
	.db %10000000,%00000100,%00000000
	.db %01000000,%00001000,%00000000
	.db %00100000,%00010000,%00000000
	.db %00010000,%00111111,%11111000
	.db %00001111,%11000000,%00011000
	.db %00010000,%01111111,%11101000
	.db %00100100,%00101010,%10101000
	.db %00101000,%00011111,%11101000
	.db %00100000,%00011010,%10101000
	.db %01010000,%00101111,%11101000
	.db %01001000,%01001000,%00011000
	.db %01100110,%10011111,%11111000
	.db %01010001,%00101000,%10000000
	.db %01001110,%11001111,%11100000
	.db %01001000,%00001000,%00100000
	.db %01010000,%00001000,%00010000
	.db %10010001,%00100111,%11110000
	.db %10001000,%00100100,%00000000
	.db %10000000,%01000100,%00000000
	.db %01111100,%00000100,%00000000
	.db %01111111,%11111000,%00000000
	.db %00111100,%11110000,%00000000



.db 2
.dw 120

;Corson turns on computer

.db 1, 3, 30, 24, 34

	.db %00001111,%11000000,%00000000
	.db %00010000,%00100000,%00000000
	.db %00100000,%00010000,%00000000
	.db %01000000,%00001000,%00000000
	.db %01000000,%00001000,%00000000
	.db %01000000,%00001000,%00000000
	.db %10000000,%00000100,%00000000
	.db %10000000,%00000100,%00000000
	.db %10000000,%00000100,%00000000
	.db %01000000,%00001000,%00000000
	.db %00100000,%00010000,%00000000
	.db %00010000,%00111111,%11111000
	.db %00001111,%11000000,%00011000
	.db %00010000,%01111111,%11101000
	.db %00100100,%00101010,%10101000
	.db %00101000,%00011111,%11101000
	.db %00100000,%00011010,%10101000
	.db %01010000,%00011011,%11101000
	.db %01001000,%00010010,%00011000
	.db %01100110,%00000111,%11111000
	.db %01010001,%00011000,%10000000
	.db %01001110,%00011111,%11100000
	.db %01001000,%00001000,%00100000
	.db %01010000,%00001000,%00010000
	.db %10010001,%00101111,%11110000
	.db %10001000,%00100100,%00000000
	.db %10000000,%01000100,%00000000
	.db %01111100,%00000100,%00000000
	.db %01111111,%11111000,%00000000
	.db %00111100,%11110000,%00000000


.db 2
.dw 120

;President's Portrait appears

.db 1, 2, 14, 41, 12

	.db %00000111,%10000001
	.db %00011000,%01100001
	.db %00110000,%00110001
	.db %00100100,%10010001
	.db %01000100,%10001001
	.db %01000100,%10001001
	.db %01000000,%00001001
	.db %01000000,%00001001
	.db %00100111,%10010001
	.db %00010000,%00100001
	.db %00001000,%01000001
	.db %00001111,%11100001
	.db %00011101,%00110001
	.db %00111101,%00111001

.db 2
.dw 60

;Corson returns to original position

.db 2
.dw 120

.db 1, 3, 30, 24, 34

	.db %00001111,%11000000,%00000000
	.db %00010000,%00100000,%00000000
	.db %00100000,%00010000,%00000000
	.db %01000000,%00001000,%00000000
	.db %01000000,%00001000,%00000000
	.db %01000000,%00001000,%00000000
	.db %10000000,%00000100,%00000000
	.db %10000000,%00000100,%00000000
	.db %10000000,%00000100,%00000000
	.db %01000000,%00001000,%00000000
	.db %00100000,%00010000,%00000000
	.db %00010000,%00111111,%11111000
	.db %00001111,%11000000,%00011000
	.db %00010000,%01111111,%11101000
	.db %00100100,%00101010,%10101000
	.db %00101000,%00011111,%11101000
	.db %00100000,%00011010,%10101000
	.db %01010000,%00101111,%11101000
	.db %01001000,%01001000,%00011000
	.db %01100110,%10011111,%11111000
	.db %01010001,%00101000,%10000000
	.db %01001110,%11001111,%11100000
	.db %01001000,%00001000,%00100000
	.db %01010000,%00001000,%00010000
	.db %10010001,%00100111,%11110000
	.db %10001000,%00100100,%00000000
	.db %10000000,%01000100,%00000000
	.db %01111100,%00000100,%00000000
	.db %01111111,%11111000,%00000000
	.db %00111100,%11110000,%00000000

.db 2
.dw 110

.db 0, 1
.db "A/RESPONSE/TO/OUR/PROPOSITION@", 250, 251

.db 2
.dw 60

;Zalron faces the screen


.db 1, 2, 33, 56, 30


	.db %00000111,%11000000
	.db %00011111,%11110000
	.db %00111111,%11111000
	.db %01111111,%11111000
	.db %01110000,%00111100
	.db %11100000,%00011100
	.db %11000000,%00001100
	.db %10000000,%00000100
	.db %10000000,%00000100
	.db %10000000,%00000100
	.db %01000000,%00001000
	.db %00100000,%00010000
	.db %00011111,%11100000
	.db %00010000,%00100000
	.db %00100000,%00010000
	.db %00100000,%00010000
	.db %00100001,%00010000
	.db %01000000,%00001000
	.db %01001000,%01001000
	.db %01010000,%00101000
	.db %01010000,%00101000
	.db %10010000,%00100100
	.db %10100001,%00010100
	.db %10100100,%10010100
	.db %01000100,%10001000
	.db %01010000,%00001000
	.db %01010000,%00001000
	.db %10001000,%01000100
	.db %10000000,%10100100
	.db %10000001,%00010010
	.db %01001000,%00000001
	.db %01111100,%00000001
	.db %01111111,%11100001





.db 2
.dw 120



;President speaks

.db 0
.db 2

.db "GREETINGS./CORSON://I/AM/P","RESIDENT/SOLOMONE/ERRAN/OF/THE
ESEO:::", 250
.db ":::IT/IS/MY/DUTY/TO/INFORM/Y","OU/THAT/WE/CANNOT/SIGN/YOUR/PACT./NOR/CAN/WE/AGREE/TO/STAND/BY/AND/DO/NOTHI","NG/JUST/TO/KEEP/OURSELVES/OUT/OF/HARM=S/WAY:::", 250
.db ":::I/WOULD/ADVISE/YOU/TO/CONSI","DER/WHAT/IS/BEST/FOR/YOU/AND/ALL/THE/TOSONIAN/PEOPLE/BEFORE/YOU/TAKE/ANY/FORM/OF/RASH/ACTION://THIS/IS/PRESIDENT/ERRAN./OVER/AND/OUT:",250,251



.db 2
.dw 120

;Image on screen is erased.


.db 1, 2, 16, 40, 10

	.db %11111111,%11111111
	.db %10000000,%00000000
	.db %10000000,%00000000
	.db %10000000,%00000000
	.db %10000000,%00000000
	.db %10000000,%00000000
	.db %10000000,%00000000
	.db %10000000,%00000000
	.db %10000000,%00000000
	.db %10000000,%00000000
	.db %10000000,%00000000
	.db %10000000,%00000000
	.db %10000000,%00000000
	.db %10000000,%00000000
	.db %10000000,%00000000
	.db %10000000,%00000000


.db 2
.dw 120

;Corson returns to original wall position


.db 1, 3, 30, 24, 34

; Width:24 Height:30 (90 bytes)
	.db %00001111,%11000000,%00000000
	.db %00010000,%00100000,%00000000
	.db %00100000,%00010000,%00000000
	.db %01011100,%00001000,%00000000
	.db %01000010,%00001000,%00000000
	.db %01001000,%00001000,%00000000
	.db %10001000,%00000100,%00000000
	.db %10000000,%00000100,%00000000
	.db %10000000,%00000100,%00000000
	.db %01000000,%00001000,%00000000
	.db %00100000,%00010000,%00000000
	.db %00010000,%00111111,%11111000
	.db %00001111,%11000000,%00011000
	.db %00010000,%01111111,%11101000
	.db %00100100,%00101010,%10101000
	.db %00101000,%00011111,%11101000
	.db %00100000,%00011010,%10101000
	.db %00100100,%10011111,%11101000
	.db %00100100,%10011010,%00011000
	.db %01000010,%01010111,%11111000
	.db %01000001,%00100100,%10000000
	.db %01000000,%10011111,%11100000
	.db %01001000,%01111000,%00100000
	.db %01010000,%00001000,%00010000
	.db %10010001,%00000111,%11110000
	.db %10001000,%10000100,%00000000
	.db %10000000,%01100100,%00000000
	.db %01111100,%00001000,%00000000
	.db %00011111,%11110000,%00000000
	.db %00001111,%11000000,%00000000

.db 2
.dw 180

.db 0
.db 0

.db "DID/YOU/HEAR/THAT@//?WHAT=S/BEST/FOR/ME/AND/MY/PEOPLE:?", 250, 251

.db 2
.dw 60

;Zalron turns around



.db 1, 2, 33, 56, 30

	.db %00000111,%11000000
	.db %00011111,%11110000
	.db %00111111,%11111000
	.db %01111111,%11111000
	.db %01100000,%10111100
	.db %01011100,%01011100
	.db %10101010,%00101100
	.db %10001000,%00011100
	.db %10000000,%00000100
	.db %10000000,%00000100
	.db %01011110,%00001000
	.db %00100000,%00010000
	.db %00011111,%11100000
	.db %00010000,%00100000
	.db %00100100,%00010000
	.db %00101000,%00001000
	.db %00101000,%00001000
	.db %00100000,%00001000
	.db %00100010,%10001000
	.db %00100010,%10000100
	.db %01000100,%10010010
	.db %01000101,%00100010
	.db %01001001,%00100010
	.db %01000110,%00100010
	.db %01010000,%00010010
	.db %01010000,%00000010
	.db %10010000,%11000010
	.db %10001000,%00100010
	.db %10000000,%00010010
	.db %01110000,%00000100
	.db %00111000,%00000100
	.db %00111111,%11111000
	.db %00011111,%11100000

.db 2
.dw 240

.db 0
.db 1

.db "AND/WHAT/DO/YOU/THINK/IS/BEST/FOR/YOU/AND/YOUR/PEOPLE@", 250, 251

.db 2
.dw 240

.db 0
.db 0

.db ">>SIGH>>//"
.db "THERE=S/AN/EXPRESSION/ON/EARTH./ZALRON;/IF/YOU/AVOID/REPAIRING/THE/DAM./THE/HOLE/WILL/ONLY/GROW:", 250

.db "WE/HAVE/PROOF/THAT/THE/PTALOIDS/KILLED/JASILIN./YET/NOTHING/THAT/WILL/CONVINCE/THE/ESEO://"
.db "BUT/IF/WE/ARE/NOT/ALLOWED/TO/RETRIEVE/THE/PROOF/THAT/THE/ESEO/WOULD/BELIEVE.//THE/PTALOIDS/WILL/ONLY/KEEP/ON/HURTING/US://AS/LONG/"
.db "AS/THE/ESEO/IS/BACKING/THOSE/MORTAL/SONS/OF/DZHANUS./WE/ARE/IN/GRAVE/DANGER:", 250, 251

.db 2
.dw 120

.db 0
.db 1


.db "BUT/CORSON./WE=RE/OUTNUMBERED/BY/TWO/FACTIONS://WE/WOULDN=T/"
.db "STAND/A/CHANCE/IF/WE/ATTEMPTED/TO/RESOLVE/THIS/VIOLENTLY:", 250, 251

.db 2
.dw 120

;Show Corson glancing

.db 0
.db 0

.db "USUALLY/NOT./MY/FRIEND:",250,251

.db 2
.dw 40

.db 1, 3, 30, 24, 34


	.db %00001111,%11000000,%00000000
	.db %00010000,%00100000,%00000000
	.db %00100000,%00010000,%00000000
	.db %01110111,%00001000,%00000000
	.db %01001000,%10001000,%00000000
	.db %01100010,%00001000,%00000000
	.db %10100010,%00000100,%00000000
	.db %10000000,%00000100,%00000000
	.db %10000000,%00000100,%00000000
	.db %01000000,%00001000,%00000000
	.db %00100000,%00010000,%00000000
	.db %00010000,%00111111,%11111000
	.db %00001111,%11000000,%00011000
	.db %00010000,%01111111,%11101000
	.db %00100100,%00101010,%10101000
	.db %00101000,%00011111,%11101000
	.db %00100000,%00011010,%10101000
	.db %00100100,%10011111,%11101000
	.db %00100100,%10011010,%00011000
	.db %01000010,%01010111,%11111000
	.db %01000001,%00100100,%10000000
	.db %01000000,%10011111,%11100000
	.db %01001000,%01111000,%00100000
	.db %01010000,%00001000,%00010000
	.db %10010001,%00000111,%11110000
	.db %10001000,%10000100,%00000000
	.db %10000000,%01100100,%00000000
	.db %01111100,%00001000,%00000000
	.db %00011111,%11110000,%00000000
	.db %00001111,%11000000,%00000000

.db 2
.dw 160

.db 0
.db 0

.db "HOWEVER./WE/DO/HAVE/TWO/ADVANTAGES./OF/WHICH/"
.db "YOU/MUST/NOT/TELL/ANOTHER/TOSONIAN/UNTIL/THE/TIME/IS/RIGHT:",250,251


.db 2
.dw 120

;Corson returns to original wall position


.db 1, 3, 30, 24, 34

; Width:24 Height:30 (90 bytes)
	.db %00001111,%11000000,%00000000
	.db %00010000,%00100000,%00000000
	.db %00100000,%00010000,%00000000
	.db %01011100,%00001000,%00000000
	.db %01000010,%00001000,%00000000
	.db %01001000,%00001000,%00000000
	.db %10001000,%00000100,%00000000
	.db %10000000,%00000100,%00000000
	.db %10000000,%00000100,%00000000
	.db %01000000,%00001000,%00000000
	.db %00100000,%00010000,%00000000
	.db %00010000,%00111111,%11111000
	.db %00001111,%11000000,%00011000
	.db %00010000,%01111111,%11101000
	.db %00100100,%00101010,%10101000
	.db %00101000,%00011111,%11101000
	.db %00100000,%00011010,%10101000
	.db %00100100,%10011111,%11101000
	.db %00100100,%10011010,%00011000
	.db %01000010,%01010111,%11111000
	.db %01000001,%00100100,%10000000
	.db %01000000,%10011111,%11100000
	.db %01001000,%01111000,%00100000
	.db %01010000,%00001000,%00010000
	.db %10010001,%00000111,%11110000
	.db %10001000,%10000100,%00000000
	.db %10000000,%01100100,%00000000
	.db %01111100,%00001000,%00000000
	.db %00011111,%11110000,%00000000
	.db %00001111,%11000000,%00000000

.db 2
.dw 180

.db 0, 1

.db ":::SO./IT=S/WAR/THEN@",250,251

.db 2
.dw 120
.db 0, 0

.db "YES./ZALRON://WAR:", 250,251

.db 2
.dw 120

.db 252

